Desktop is 3240 x 2160 @ 60 Hz Initialize engine version: 2019.1.11f1 (9b001d489a54) GfxDevice: creating device client; threaded=1 Renderer: Mesa DRI Intel(R) UHD Graphics 620 (Kabylake GT2) Vendor: Intel Open Source Technology Center Version: 4.5 (Core Profile) Mesa 18.3.6 GLES: 0 GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control 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GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_INTEL_shader_atomic_float_minmax GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error G L_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fragment_shader_interlock GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 40014960 Begin MonoManager ReloadAssembly - Completed reload, in 0.095 seconds OnLevelWasLoaded was found on LineManager This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: ./Runtime/Mono/MonoScriptCache.cpp Line: 355) Default vsync count 1 requesting resize 3200 x 2048 requesting fullscreen 3200 x 2048 at 0 Hz Setting up downscaled viewport at 3200 x 2048 Desktop is 3240 x 2160 @ 60 Hz The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333) UnloadTime: 1.740163 ms WwiseUnity: Sound engine initialized successfully. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48) Setting up 4 worker threads for Enlighten. Thread -> id: 7f3f022e9700 -> priority: 1 Thread -> id: 7f3f01ae8700 -> priority: 1 Thread -> id: 7f3f012e7700 -> priority: 1 Thread -> id: 7f3f00ae6700 -> priority: 1 The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333) Facepunch.Steamworks Unity: LinuxPlayer Facepunch.Steamworks Os: Linux Facepunch.Steamworks Arch: x64 Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader The referenced script on this Behaviour (Game Object 'Food Case') is missing! (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333) The referenced script on this Behaviour (Game Object '') is missing! (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333) Assembly: Assembly-CSharp, Version=1.0.7153.1004, Culture=neutral, PublicKeyToken=null Serializer: Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed Game Version: edge 2019.08.01 15:30 [number=14] (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48) Loaded 18 materials total. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48) [Initializing] AgentRenderer.V2 MODE (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48) requesting resize 3200 x 2048 requesting fullscreen 3200 x 2048 at 0 Hz Setting up downscaled viewport at 3200 x 2048 Desktop is 3240 x 2160 @ 60 Hz The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333) requesting resize 3200 x 2048 requesting fullscreen 3200 x 2048 at 0 Hz Setting up downscaled viewport at 3200 x 2048 Desktop is 3240 x 2160 @ 60 Hz Curl error 42: Callback aborted