ERROR: ld.so: object '/home/kristianf/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. pid 12570 != 12545, skipping destruction (fork without exec?) process_set_termination_details: error looking up process handle 0x903 enGL 3.0 [3.0 Mesa 19.2.8] Renderer: Mesa DRI Intel(R) UHD Graphics 620 (Kabylake GT2) x86/MMX/SSE2 Vendor: Intel Open Source Technology Center VRAM: 544 MB Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_fragment_shader_interlock GL_ARB_parallel_shader_compile GL_ARB_post_depth_coverage GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_EXT_shader_samples_identical GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_NV_fragment_shader_interlock GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_KHR_parallel_shader_compile GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_texture_sRGB_R8 GL_EXT_texture_shadow_lod GL_INTEL_shader_atomic_float_minmax GL_NV_compute_shader_derivatives GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync Setting maxVSyncInterval to 4 GL: disabling shadows on Intel 9xx (buggy) GL: disabling framebuffer blit, antialiasing, SRGB on Intel GL: Detected 0 MB VRAM Total system RAM: 15950 MiB Initialize engine version: 4.6.4f1 (99f88340878d) AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly Platform assembly: /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/Assembly-UnityScript.dll (this message is harmless) Loading /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain Platform assembly: /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/SteamworksManaged.dll (this message is harmless) Loading /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/SteamworksManaged.dll into Unity Child Domain Platform assembly: /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/Photon3Unity3D.dll (this message is harmless) Loading /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/Photon3Unity3D.dll into Unity Child Domain Platform assembly: /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/P31RestKit.dll (this message is harmless) Loading /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/P31RestKit.dll into Unity Child Domain - Completed reload, in 0.139 seconds Default vsync count 0 requesting resize 1280 x 800 resizing window to 1280 x 800 Desktop is 3240 x 2160 @ 60 Hz Platform assembly: /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Managed/System.dll (this message is harmless) Total system RAM: 15950 MiB VICTORY AT SEA STEAM 1.4 OS: Linux 4.19 unknown 64bit Memory: 15950 CPU: 8 x Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz Graphics: Intel Open Source Technology Center - Mesa DRI Intel(R) UHD Graphics 620 (Kabylake GT2) x86/MMX/SSE2 (32902/22807) OpenGL 3.0 [3.0 Mesa 19.2.8] Graphics Memory: 544 Shader Level: 30 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DoLoadMainMenu (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) requesting resize 1280 x 800 resizing window to 1280 x 800 Desktop is 3240 x 2160 @ 60 Hz UnloadTime: 9.378000 ms SOUND MANAGER INSTANCE SET (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Setting language to en-GB (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Selected language successfully found in the resources folder. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' shader state not supported WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader. GlobalPersistentObjects created objects (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/SteamworksNative Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/libSteamworksNative.so Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/./SteamworksNative Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/./libSteamworksNative.so Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/SteamworksNative Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/libSteamworksNative Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/libSteamworksNative.so Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/./libSteamworksNative Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/./libSteamworksNative.so Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/libSteamworksNative Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/SteamworksNative Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/libSteamworksNative.so Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/./SteamworksNative Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/./libSteamworksNative.so Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/SteamworksNative Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/libSteamworksNative Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/libSteamworksNative.so Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/./libSteamworksNative Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/./libSteamworksNative.so Fallback handler could not load library /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/Mono/x86/libSteamworksNative Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) SteamworksNative (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PATH: /home/kristianf/.local/share/Steam/steamapps/common/VictoryAtSea/VictoryAtSea_Data/../ExtraSaves/ (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unloading 10 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 7927 unused Assets to reduce memory usage. Loaded Objects now: 12742. Total: 11.374001 ms (FindLiveObjects: 0.939000 ms CreateObjectMapping: 0.910000 ms MarkObjects: 5.227000 ms DeleteObjects: 4.065000 ms) SET MATERIAL TO: OceanShadowsLQ (UnityEngine.Material) (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) TheatrePersistentObjects created objects (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)